Art Station Lost and Found Civilizations.

I have been working lately on the Character design challenge for Artstation's Lost and Found Civilizations. I started out with individual figure designs and started with silhouettes and just built them up from there. To save memory I have been just working with the individual files and using references in the larger format. I haven't posted too much on the blog because I am pressed for time to finish these characters before the end of the contest. If you want to see the process of the characters feel free to check out here


Books On a budget

So for those of you that don't know I am a huge book nut. I love all types from instruction manuals like drawing, and painting to software to fiction.



Not only do I have a wall of books but several other bookshelves . A series of ImagineFX magazines in the closet. And people always ask me how I afford all of them. First I buy a lot of old used books on amazon.com. You can get a lot of them for under $5. Your software books like 3ds max and Maya haven't changed that much for the basics. There are still a lot great sections in most of the books.

Character Development with Maya

3ds Max modeling for Games


They talk about relevant techniques that are current like box modeling, edge looping and more. The these books are great starters to learn software.




Drawing books are so many and honestly there is a lot of junk ones out there. I love this book because it's a highlights the basics.

I also check out  Half Price Books for some hidden gems. And I look for sales.  Live model books just had a huge mark down on slightly damaged books so I filled in my collection of missing books.

So you can do it all on a budget.

Now I just have to read them all :)

Style Vs. Learning

I often am asked about how to get your own style. I think that one of the things that we don't understand as new artists is that style comes with knowledge. It is dependent on the information we learn and from where we learn it. If you learn your anatomy from a anime book, your style will be influenced with it. If we learn from classical paintings it will be influenced. All style is a collection of knowledge. The more knowledge you collect, the more you define your style.





Youtube:https://www.youtube.com/user/skuatmraa 

Foreshortening quicktip

Three Quarter View Tips

Working on Art contest

Working on the ancient civilizations contest, these are just some in-progress shots







Artwar: Cyn

So this is my final render for the ArtWar Competition, I wanted to create this futuristic woman for this. Now I don't do much futuristic work, so this was out of the norm for me. I wanted to create a near future warrior. She is a regular soldier, now turned merc with a good heart. Kind of an anti hero, she uses a light weight exoskeleton which increases her speed and strength. During her battle she she did lose an arm and had it replaced with a cybernetic replacement. With a taste for the dramatic she had the arm painted like a full sleeve tattoo. 

Instead of loading her with a ton of gear, I wanted her to be self sufficient. I figured at this point with laser guns as overpowered as they are, body armor would be useless and not as developed as the weapon yet. I thought about developing fancy outfits and clothes, but then I figured out that this is probably only 50 years in the future, which things don't change that much, we are a slow growing society. So Jeans and a T shirt as still kind of the norm and matched her Tom Boy style.