Ancient Ruins Workflow





This is my work in progress, the Original was about 11 hours to make. If you want to check out the more indepth process check out my Patreon or Gumroad

Life Bah humbug

I have been really swamped lately with life. This week the wife had to go down to Chicago and the car engine blew up. I spent the week dealing with that. A day going to get the wife, a day to go and get the car, so my creativity took a huge dump. Really tired and really frustrating. I get back and a project that I was supposed to be done with wasn't finished properly and I had to scramble to fix someone elses mistakes. 

I recently started a Patreon account and I am trying to focus on environments and it's not really going well. I mean with the time and energy I need to sit down and do it. So social media always takes a backside. Kind of frustrating that I don't have a lot of time. And I know everybody has these problems, it's just wearing on me at this point in time.

Learning Zbrush


To speed up my workflow I wanted to start learning Zbrush. I mean I have used Mudbox and Zbrush for a couple of years now just piddling with it, but learning Zbrush is one of those things that you have to spend a lot of time on it. So I get the theory of it, but the practice of it is one of those things that I just need to work on. So today I worked on learning how to get subtools working. It's an odd workflow, I made the head and indented the eyes and then started all over, and created eyes. I then dropped the head back in, appended the eyes as a subtool, duplicated them and moved them over. What an odd workflow. Sigh.
Things I have learned. Subtools, Rendering, Remeshing, I also saw a video on shadowboxing, interesting...
Thoughts. I would rather create the majority of what I need in Maya or Max and then import in as a group of objects that I can work on. And break them apart in Zbrush as subtools. I think that would be faster creation for me at this time. And I would have more control over the mesh.

I spent about 2 hours playing around with this while I was watching videos on how to do it.

Take a look at my Patreon for some of my work in progress.
https://www.patreon.com/RichardBlumenstein

Or take a look at my portfolio at http://richardblumenstein.com

Creating Scenes





In this 7 hour video tutorial we will be modeling, texturing, lighting as well as a little animation of this steampunk boxcar. This is for novice users who are just getting started with 3ds max and photoshop. I will cover basic theories in modeling and texturing as well as any issues that arise during the process.



If you choose want the files created during this video you can buy them along with the entire video process at https://gumroad.com/l/OsiVS



If you liked this support my Patreon Page

https://www.patreon.com/RichardBlumenstein/