Learning Zbrush


To speed up my workflow I wanted to start learning Zbrush. I mean I have used Mudbox and Zbrush for a couple of years now just piddling with it, but learning Zbrush is one of those things that you have to spend a lot of time on it. So I get the theory of it, but the practice of it is one of those things that I just need to work on. So today I worked on learning how to get subtools working. It's an odd workflow, I made the head and indented the eyes and then started all over, and created eyes. I then dropped the head back in, appended the eyes as a subtool, duplicated them and moved them over. What an odd workflow. Sigh.
Things I have learned. Subtools, Rendering, Remeshing, I also saw a video on shadowboxing, interesting...
Thoughts. I would rather create the majority of what I need in Maya or Max and then import in as a group of objects that I can work on. And break them apart in Zbrush as subtools. I think that would be faster creation for me at this time. And I would have more control over the mesh.

I spent about 2 hours playing around with this while I was watching videos on how to do it.

Take a look at my Patreon for some of my work in progress.
https://www.patreon.com/RichardBlumenstein

Or take a look at my portfolio at http://richardblumenstein.com

Creating Scenes





In this 7 hour video tutorial we will be modeling, texturing, lighting as well as a little animation of this steampunk boxcar. This is for novice users who are just getting started with 3ds max and photoshop. I will cover basic theories in modeling and texturing as well as any issues that arise during the process.



If you choose want the files created during this video you can buy them along with the entire video process at https://gumroad.com/l/OsiVS



If you liked this support my Patreon Page

https://www.patreon.com/RichardBlumenstein/

99designs

So recently I lost some classes so I have been looking for a way to get back into freelance so I have tried http://99designs.com recently. And I am not too sure if it's right for me.

The way it works, is the client creates a contest. You have about 3 days to create a mockup for the contest. And then the client chooses the finalists and then you have another 3 days to work on the project.

I submitted several contests. The first one I did needed to be done in a day, and I really didn't have time to make it professional enough.

And then I worked on another one, And he wanted several characters and in a 70's style poster and I worked on that for three days and then he canceled the contest. He wanted so many different characters and so much stuff in the scene. And no real feedback on any changes.


Another one I posted he loved the concept and I raved about it. But in the end it wasn't what he was looking for. And that's fine, but again another three days were gone. And no real feedback on the design.


And now I am a finalist in one contest. But in the end I don't think that I will get it. Just me being a pessimist.

I worked on this one for a couple of hours, I wanted to submit a mock up and asked questions that were never answered.
 So I think I am going to pass on the freelance contests because I put in a dozen different hours of work and don't feel good about any of it. None of the contest holders really answered questions about the contests. And it feels after two weeks of contests that it's just not for me. So I need to get back to actually doing work on my own stuff. I might start traditional painting for the local galleries.





David Brown Character concepts